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MCA 501 Computer Graphics And Multimedia !

Introduction: Survey of computer Graphics and its applications; Interactive and passive graphics; Introduction to GKS primitives; display processors.

Graphic Devices: Display systems-refresh CRTs, raster scan and random scan monitors, Grey shades, Interlacing, beam penetration shadow mask monitors, look up tables, plasma panel, LED and LCD monitors, VGA and SVGA resolutions; Hard copy Devices-printers, plotters; Interactive Input Devices-mouse, digitizing tablet, light pen, touch panels, image scanners, voice systems, joy stick, track ball.

Drawing Geometry: Coordinate system; resolution; use of homogeneous coordinate system; scan conversion: symmetrical DDA, simple DDA, Bresenhams line drawing algorithm, Circle drawing using DDA and polar coordinates, Bresenhams circle drawing algorithm, generation of ellipse.

2-D Transformations: Translation; rotation; scaling; mirror reflection; shearing; zooming; panning; input techniques-pointing, positioning, rubber band methods and dragging; tweening.

Graphic operations: Clipping-line clipping using Sutherland-Cohen and midpoint sub-division algorithm, polygon clipping; window and viewport; windowing transformation; Filling-stack based fill algorithm, scan-line seed fill algorithm.

3-D Graphics: 3D modelling of objects; 3D display techniques; coordinate system; 3D transformation matrices for translation, scaling and rotation; parallel projection; perspective projection; Hidden-surface removal – Z-buffer, back face, scan-line, depth-sorting, area subdivision; Shading – modelling light intensities, gouraud shading, phong shading.

Multimedia: Concepts of Hypertext/Hypermedia; multimedia applications; multimedia authoring; multimedia hardware; images; bitmaps; windows paint brush.

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